Tuesday, 21 November 2017

                                                                       

Juice Box Rig(Prop Rigging)



The Steps to rig this juice box are as follows:

Open the file jb01
Select the juice box shape and go to phong1  and give it a color of a juice box texture

1.      Hide the straw
2.      Select the juice box and – create – locator and rename it to straw_loc
3.      Place the locator to the location of the straw
4.      Delete the locator’s history, freeze transform it and delete history.
5.      Select the vertex – shift select the locator and constrain – point on polygon
6.      Select the object – create deformers – bend, squash and twist
7.      Create control curves in different shapes and place them as follows
·        Box_Deform_ctrl on top
·        Box_Transform_ctrl on middle
·        COG_ctrl bottom
8.      Delete the curves history, freeze transform it and modify it to center pivot
9.      Hide straw_loc and all deformers and curves except squash deformer and box_deform_ctrl
10.   Test the squash deformer’s factor by moving it from + to –
11.   Place the factor in such a way that the object doesn’t penetrate the grid/plane and set low bound to 0
12.   Select the squash_deformer and the box_deform_ctrl and go to Animate – set driven key – set
Box deform_ctrl is driver and squash_deformer is driven where Y is driver key and factor is driven key.
13.   Go to graph editor – select deformer and change graph to linear tangent
14.   Save it
15.   Hide the squash_deformer and show twist deformer
16.   Play with its start angle and end angle
17.   Select box_deform_ctrl and twist deformer and go to windows node editor
18.   The twist should be on the LHS and the box_deform should be on the RHS
19.   Place the mouse in between – Tab – multiply/divide and click node editor
20.   Test it before proceeding further
21.   Hide twist deformer and show bend deformer
22.   Save the file
23.   Show the straw
24.   Create a curve starting from the box till the end of the straw
25.   Delete the curve’s history and freeze transform it and rename it to sip_straw_ctrl
26.   Select the straw – sculpt deformer – flip – create
27.   Parent sculpt to its locator. Locator is parent
28.   Select the locator – shift select the sip_straw_ctrl and animate – motion path – attach to motion path
29.   Select – sip_straw_ctrl and go to motion path attribute
30.   Select u value and break connection
31.   Create a control curve and put it around the straw
32.   Delete the curve’s history and freeze transform it
33.   Select the curve and the motion path and go to driven key
34.   Save it
35.   Show box_transform_ctrl
36.   Show all ctrls
37.   Group it to itself
38.   Group the objects
39.   Group them both in Transform_nd
40.   Parent constrain and Scale constrain Transform_nd to box_transform_ctrl
41.   Parent constrain and Scale constrain box_transform_ctrl to COG_ctrl

                                                                       

Bouncing Ball (3D Animation)

Sunday, 19 November 2017

                                                                 

3D Animation(Bouncing Ball)

Wednesday, 15 November 2017

                                                             Prop Rigging Assignment 1




Bouncing Ball (Prop Rigging) 




Node Editor Screenshots